mindslaver lock combo

This combo is surprisingly flexible and boils down to having Gift of Immortality and Mindslaver, which can be tutored out in red/white and then some type variation of sac outlets and mana rocks. Mindslaver is subbed in when I do a one-on-one to get that sweet Mindslaver lock combo. It boggles my mind knowing opponents let planewalkers ult haha. Cast [card](Mindslaver), use its ability. There isn't a shortcut for a mindslaver lock, but it also only takes mere seconds for you to do the actions on your turn (a judge would likely let you shortcut your entire turn) and only takes time on your opponents turn if they draw something relevant. Start laughing hysterically while my daughter goes white in the face. At least that's what I was told. Roll 20-sided die. I'm sure we can discuss about the deck you're playing so I know what to do when I take your turn ;). In a tournament if you can proficiently show the loop 3 consecutive times then you won't need to play it completely out. Sac Gerrard, who has Gift of Immortality, returning Mindslaver and Gerrard to the battlefield. Just grab Map, Ruins, Mindslaver, Crucible, having a second Ruins in the deck. Can you share the whole Gerrard list? Exalted Angel. Well that was a mistake. Now on to the devilish part. Exalted Angel. I'm at 0 (or 1?) Btw would you be required in a tournament to play down the win if you have a Mindslaver Lock enabled? A new combo (Mindslaver + Academy Ruins) | > >>| 1; 2; Next #1 Oct 4, 2006. Pass the turn to yourself, and now using your mana rocks, tap and sac them for 5 mana and crack the mindslaver to take your next opponent's turn. Cool combo I thought I shared with you all :). There isn't a shortcut for a mindslaver lock, but it also only takes mere seconds for you to do the actions on your turn (a judge would likely let you shortcut your entire turn) and only takes time on your opponents turn if they draw something relevant. Yes, it works like that. Press J to jump to the feed. My friend had more than enough to kill me, but not enough blockers to swing in with my team and survive. Anger of the Gods - Gatherer, MC, ($)Burn Away - Gatherer, MC, ($)Dragonlord Silumgar - Gatherer, MC, ($)Platinum Angel - Gatherer, MC, ($)Wurmcoil Engine - Gatherer, MC, ($)Call cards (max 30) with [[NAME]]Add !!! You can just grab the lock off a Gifts and they really can't do a lot to stop you at that point other than trying to counter individual pieces, which are cheap and you can probably also answer their answers. 1-10 was P1, 11-20 was P2. you sac the sword to the foundry then return the sword to play on the 1/1 thopter Sharding Sphinx + time sieve + five dmg a turn = infinite turns . Ask my 9 year old daughter (she wasn't mindslaved) "So, what shall we do on our turn? Never heard of this but I'd live to know how it works. A pretty funny ending. What was that mindslaver lock where you infinitely offer your opponent the option to kill himself? It's a x card combo that requires the commander in play enchanted with an aura, Mindslaver already on the battlefield (or 10 mana available), 4 mana in mana rocks, an artifact sac outlet (or the 4 specific self sacrificing rocks), and no interaction by your opponents. Unless your opponent concedes, yes you have to win the game to win. Most opponents will just concede to it to save time; otherwise you can generally go "This is what I do each turn, I take your turn and draw a card" and if they want you to play it out it really shouldn't take that long including all the motions. Mindslaver is subbed in when I do a one-on-one to get that sweet Mindslaver lock combo. I'm already playing all thr decks on the table. It's a lot of work for a combo that effectively ends the game on the spot. Press question mark to learn the rest of the keyboard shortcuts. Sac gerrard to return Mindslaver and your mana rocks then Gerrard comes back due to Gift of Immortality. My son was a Temur deck geared towards graveyard hate (because I normally play U/B or Sultai control in standard). Cast my son's [[Anger of the Gods]] to wipe all my daughter's mana dorks and zombies. My deck right here runs the Mindslaver lock as one of the win conditions ;-). Take control of the next player. View User Profile View Posts Send Message Ascended Mage; Join Date: 7/24/2006 Posts: 470 Member Details; I think this combo would be great for decks that uses urzatron ... we need Mindslaver andAcademy Ruins forr combo If you have enough mana and at least 1/1 creature you win … Combo Mindslaver +Academy Ruins . Ask "So...anything else? Baleful Strix Just because. It's a x card combo that requires the commander in play enchanted with an aura, Mindslaver already on the battlefield (or 10 mana available), 4 mana in mana rocks, an artifact sac outlet (or the 4 specific self sacrificing rocks), and no interaction by your opponents. Press question mark to learn the rest of the keyboard shortcuts. This is a Mindslaver Lock. Prototype Portal + mindslaver = lock one player out of the game see above + rings of brighthearth = lock two players out of the game Time Sieve + Sword of the Meek + Thopter Foundry = as many turns as you want for five mana a turn. Then activate [card](Academy Ruins) to put [card](Mindslaver) on the top of your library. Planning on making U tron and was wondering the funniest interaction you've had with it or the funniest way you one with it. Creature - Giant: 4WW: 6 / 6: Estimated Combo Cost: $4.19: Date Posted: Thu Nov/11/10 at 4:09 pm: ... Next turn Cast Mindslaver and if possible use it. You're now playing all the decks at the table, by yourself. All permutations guarantees the lock. I knew he didn't have a way to kill me even if he controlled me every turn since he didn't have a blue source that didn't ping himaelf for 1 each turn in play. € 30,58. I already had one in my [[Sisay, Weatherlight captain]] deck and I was deciding where to put this one in, because I'm a sadist and enjoy using mindslaver. :: evil grin ::". Or is that turn?". Gerrard's ability is a when trigger and the enchantment can pull him out before exiling him. Just deck them? Will send soon :), What was worse I put mind slaves in my daretti plainswalker deck and got the emblem off so when ever an artifact hits the graveyard return it to battle field on next endstep then just repeat all turns mine, Oh yes that's frightening. € 10,15. One time I won a game where I was the one under the mindslaver lock. It's because of that partly, the land is less likely to be hit by hate. Combo Name: Mindslaver Lock Standard: Submitted By: Biefall: Card Name: Type: Cost: P/T: Editions (ordered by release) Mindslaver. Definitely not optimized! Watch my six year old son giggle so much I'm sure he almost wet himself. Hah, jokes on you! My favorite is to go off as their combo deck under a slaver lock. Desertion is there to screw over Narset and some other degenerate generals. Join us discussing news, tournaments, gameplay, deckbuilding, strategy, lore, fan art, cosplay, and more. Theres a big article about it somewhere. Capsize is there for when I need to get more control over the board. Eternal Witness enter play, opponent targets a fetch in the graveyard. I had my opponent show me he had a mindslaver lock on me with my UG infect deck. Capsize is there for when I need to get more control over the board. Whenever I play Daretti from the command zone, everyone at the table immediately calls a temporary truce, and focuses him down exclusively. Here you go! He ended up milling himself out with Jin-Gitaxias draws. I tap out your lands during your upkeep and during your end-step I tap 2 mana with Academy Ruins to put Mindslaver on top of my library and draw it next turn. Let's just say that, before she went to bed last night, I got an earful. Cast Chord of Calling, finding Eternal Witness. Daretti is now in my deck too thanks to mystery boosters. Cast my son's [[Burn Away]] on my daughter's Dragonlord Silumgar to get my Platinum Angel back. A diverse community of players devoted to Magic: the Gathering, a trading card game ("TCG") produced by Wizards of the Coast and originally designed by Richard Garfield. I decided upon [[Gerrard, Weatherlight Hero]], another of my favorite decks, a combo egg deck, and found some interesting tech within it. You basically get 12 mana (1 of which must be blue), cast Mindslaver (6 colorless), tap sac and pick someone (4 colorless), then 1U and tap the [[Academy Ruins]] to pop it back to your library...then grab the popcorn and enjoy the 1-man show. Permanent lock Infinite turn. Have mindslaver, and a sac outlet for creatures/artifacts like [[Goblin bombardment]] or just a creature sac outlet if you have the 3 mana rocks above. Gift of Immortality then returns to Gerrard at the end step. Infinite lock if I have the initial 6, then 4 for each opponent. Advised for large posts. Torpor Orb is great against creature heavy decks with lots of ETB effects. I was at 17 playing Pod against Mono-U Tron when Mindslaver hit the graveyard. Repeat! I'm not sure what the discussion element is, other than "reasons why you are not invited to my EDH table..." ;). Legendary Artifact: 6: Sun Titan. MTG Combo: Academy Ruins + Mindslaver Put Mindslaver back on top of your library after activating it to take all of an opponent's turns. Have Gerrard, enchanted with [[Gift of immortality]], mana rocks that add up at least to five mana ([[Heart of Ramos]], [[Tooth of Ramos]], and [[Commander's sphere]] would circumvent the need of a artifact sac outlet.

Container Size For Swiss Chard, Arabic Grammar Topics, New Houses For Sale In Ilfracombe, Animal Crossing: New Horizons Nba Jersey, Normal Vector Calculator,

Leave a Reply